Minecraft Switch Edition How to Use a Beacon

A beacon is a block that projects a light beam skyward and can provide status effects such as Speed, Jump Boost, Haste, Regeneration, Resistance, or Strength to nearby players.

Contents

  • 1 Obtaining
    • 1.1 Breaking
    • 1.2 Crafting
  • 2 Usage
    • 2.1 Activation
      • 2.1.1 Pyramids
    • 2.2 Beam
    • 2.3 Powers
      • 2.3.1 Range
    • 2.4 Piston interactivity
  • 3 Sounds
    • 3.1 Generic
    • 3.2 Unique
  • 4 Data values
    • 4.1 ID
    • 4.2 Block data
  • 5 Achievements
  • 6 Advancements
  • 7 Video
  • 8 History
  • 9 Issues
  • 10 Trivia
  • 11 Gallery
  • 12 References
  • 13 See also
  • 14 External Links

Obtaining [ ]

Breaking [ ]

A beacon can be mined successfully with any tool. When destroyed by an explosion, the block always drops as an item.

Block Beacon
Hardness 3
Breaking time
Default 4.5

Crafting [ ]

Name Ingredients Crafting recipe
Beacon Glass +
Nether Star +
Obsidian

Usage [ ]

Beacon blocks can function as light sources, emitting a light level 15. Like other light sources, they melt snow and ice. In Bedrock Edition, beacons can also be waterlogged and conduct redstone power at the same time. When "activated", beacon blocks provide two unique functions:

  • A landmark beam reaching into the sky, which can be visible from far away.
  • Powers, which give players status effects within a certain range.

Activation [ ]

The beacon base can be made of the different mineral blocks combined.

The beacon base can be made of the different mineral blocks combined.

In order to activate a beacon, the beacon must meet the following requirements:

  • Beacons require an unobstructed view of the sky.
    Transparent blocks (glass, water, etc.) and bedrock (the nether ceiling) are allowed.
  • The beacon is on top of a pyramid constructed from iron blocks, gold blocks, emerald blocks, diamond blocks, and/or netherite blocks.

Pyramids [ ]

The four possible pyramid arrangements when using the beacon block. From left to right the pyramid structures decrease in complexity and strength.

Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously-set powers resume their effects upon reactivation when the pyramid is repaired. This applies to piston-altered pyramids as well.

A single beacon pyramid
Level Mineral blocks Materials Layers
1 9 81 3×3, beacon
2 34 306 5×5, 3×3, beacon
3 83 (1 stack + 19 blocks) 747 7×7, 5×5, 3×3, beacon
4 164 (2 stacks + 36 blocks) 1476 9×9, 7×7, 5×5, 3×3, beacon

This six-Beacon pyramid provides all six effects from a single structure using the fewest mineral blocks possible.

Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.

Multiple beacons pyramid (tier 4 can enable all buffs)
Level Mineral blocks Materials Layers
1 20 180 4×5, beacons
2 62 558 6×7, 4×5, beacons
3 134 (2 stacks + 6 blocks) 1206 8×9, 6×7, 4×5, beacons
4 244 (3 stacks + 52 blocks) 2196 10×11, 8×9, 6×7, 4×5, beacons

Beam [ ]

A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block up to beyond the top of the world, at Y=1048.

  • In Java Edition, the beam is visible from roughly 64 blocks away. If a render distance of 16 chunks is set, the beam of light is visible from up to 1342 blocks away.
  • In Bedrock Edition, the beam is only visible from up to 64 blocks away, regardless of how high the render distance is set.[1]

The color of the beam may be changed by placing blocks of stained glass (or stained glass panes) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye. This also works using hardened stained glass and hardened stained glass panes.‌[ Bedrock and Education editions only ]

As the blending algorithm is considerably simpler than that of leather-dyeing, a much larger part of the sRGB space is available. It usually suffices to simply experiment with stacking glass, although programs that calculate combinations are also available.

Beacon beams cannot go through most blocks, but can go through bedrock (to allow beacons to be used in the Nether) and end portal frames.

Powers [ ]

The GUI shown when pressing use on the block.

Once the beacon is emitting a beam, it can then be fed one iron ingot, gold ingot, emerald, diamond, or netherite ingot to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing use while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.

In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the Regeneration power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power(s) become activated. To change the beacon's powers, this process must be followed again, consuming another ingot or gem.

If the pyramid is broken, effects deactivate or weaken, or the beacon deactivates entirely depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item.

The five Primary Powers are:

  • Speed I: Increased movement speed.
  • Haste I: Increased mining and attack speed.
  • Resistance I: Decreased nearly all incoming damage (2-level pyramid required).
  • Jump Boost I: Increased jumping distance and height (2-level pyramid required).
  • Strength I: Increased melee damage (3-level pyramid required).

The Secondary Powers available with a 4-level pyramid are:

  • Regeneration I: Regenerates health.
  • Increasing the Primary Power to level II.

It is also possible to combine two different primary Level I powers:

  • select a primary power in the left panel
  • select the Level II option in the right panel
  • select the second desired power back in the left panel

Only one of the two powers appear to be selected, although both effects are active.‌[ Java Edition only ]

Every four seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area-of-effect, the powers persist for 5–9 seconds, or 13-17 seconds with a full pyramid.

Range [ ]

The beacon affects an area in the shape of a square column, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range + 256 blocks.

The distance from the player to the beacon block does not affect the intensity of the status effect.

Pyramid size Effect range
(blocks)
Effect duration
(seconds)
1 level 20 11
2 levels 30 13
3 levels 40 15
4 levels 50 17

Piston interactivity [ ]

Beacons are block entities, so they cannot be pushed or pulled by pistons or sticky pistons.‌[ Java Edition only ]

Sounds [ ]

Generic [ ]

Java Edition:

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Block broken Blocks Once the block has broken block.stone.break subtitles.block.generic.break 1.0 0.8 16
None [sound 1] Blocks Falling on the block with fall damage block.stone.fall None [sound 1] 0.5 0.75 16
Block breaking Blocks While the block is in the process of being broken block.stone.hit subtitles.block.generic.hit 0.25 0.5 16
Block placed Blocks When the block is placed block.stone.place subtitles.block.generic.place 1.0 0.8 16
Footsteps Blocks Walking on the block block.stone.step subtitles.block.generic.footsteps 0.15 1.0 16
  1. a b MC-177082

Bedrock Edition:

Sound Source Description Resource location Volume Pitch
Blocks Once the block has broken dig.stone 1.0 0.8
Blocks Falling on the block with fall damage fall.stone 0.4 1.0
Blocks While the block is in the process of being broken hit.stone 0.37 0.5
? Blocks Jumping from the block jump.stone 0.12 1.0
? Blocks Falling on the block without fall damage land.stone 0.22 1.0
Blocks Walking on the block step.stone 0.3 1.0
Blocks When the block is placed use.stone 1.0 0.8

Unique [ ]

Java Edition:

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Beacon activates Blocks When beacon activates block.beacon.activate ? 1.0 1.0 16
Beacon hums Blocks Randomly while a beacon is activated block.beacon.ambient ? 0.9 1.0 7
Beacon deactivates Blocks When beacon turns off or is broken block.beacon.deactivate ? 1.0 1.0 16
Beacon power selected Blocks When switching beacon power block.beacon.power_select ? 1.0 1.0 16

Data values [ ]

ID [ ]

Java Edition:

Name Resource location Form Translation key
Beacon beacon Block & Item block.minecraft.beacon
Name Resource location
Block entity beacon

Bedrock Edition:

Name Resource location Numeric ID Form Translation key
Beacon beacon 138 Block & Item tile.beacon.name
Name Savegame ID
Block entity Beacon

Block data [ ]

A beacon has a block entity associated with it that holds additional data about the block.

Java Edition:

  • Block entity data
    •  CustomName: Optional. The name of this beacon in JSON text component, which appears when attempting to open it, while it is locked.
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    •  Levels: The number of levels available from the pyramid. Immediately changes to the correct value if modified using commands.
    •  Primary: The primary effect selected, see Potion effects for IDs. Set to -1 when no effect is selected. Cannot be set to an effect which beacons do not normally use, otherwise immediately changes back to -1. Although Regeneration cannot normally be chosen as the primary effect, setting this value to 10 works and even allows Regeneration II to be chosen as the secondary via the normal beacon GUI.
    •  Secondary: The secondary effect selected, see Potion effects for IDs. Set to -1 when no effect is selected. Cannot be set to an effect which beacons do not normally use, otherwise immediately changes back to -1. When set without a primary effect, does nothing. When set to the same as the primary, the effect is given at level 2 (the normally available behavior for 5 effects). When set to a different value than the primary (normally only Regeneration), gives the effect at level 1.

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
The Beaconator Create and fully power a Beacon Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered. 60G Gold

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.png Bring Home the Beacon
Construct and place a beacon Withering Heights Be within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered. nether/create_beacon
Advancement-fancy-raw.png A Furious Cocktail
Have every potion effect applied at the same time Local Brewery Have all of these 13 status effects applied to the player at the same time:
  • Fire Resistance
  • Invisibility
  • Jump Boost
  • Night Vision
  • Poison
  • Regeneration
  • Resistance
  • Slow Falling
  • Slowness
  • Speed
  • Strength
  • Water Breathing
  • Weakness
The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
nether/all_potions
Advancement-oval-raw.png Beaconator
Bring a beacon to full power Bring Home the Beacon Be within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid. nether/create_full_beacon
Advancement-fancy-raw.png How Did We Get Here?
Have every effect applied at the same time A Furious Cocktail Have all of these 26 effects applied to the player at the same time:
  • Absorption
  • Bad Omen
  • Blindness
  • Conduit Power
  • Dolphin's Grace
  • Fire Resistance
  • Glowing
  • Haste
  • Hero of the Village
  • Hunger
  • Invisibility
  • Jump Boost
  • Levitation
  • Mining Fatigue
  • Nausea
  • Night Vision
  • Poison
  • Regeneration
  • Resistance
  • Slow Falling
  • Slowness
  • Speed
  • Strength
  • Water Breathing
  • Weakness
  • Wither
The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
nether/all_effects

Video [ ]

History [ ]

Java Edition
1.4.2 12w32a Beacon JE1.png Added the "Work in Progress" block.
Beacon pyramid revision 1.png The "Work in Progress" block can produce beams.
12w34a The "Work in Progress" block has now been removed from the creative inventory.
12w36a The "Work in Progress" block has now been now renamed to "Beacon".
Beacons can now be found in the creative inventory.
Beacons are now craftable.
Beacon JE2.gif The texture of beacons has now been changed.
Beacon pyramid revision 2.gif The beacon beam, however, remains unchanged.
12w38a Beacon JE3.png The texture of beacons has now been changed, once again.
Beacon pyramid revision 3.gif The beacon beam has now been changed from a semi-transparent smooth beam (which conflicted with water transparency), to Beacon Beam (texture) JE1.png a pattern with 0% transparency.
12w40a Beacon JE4 BE1.png The texture of beacons has now been changed, again.
Beacon pyramid revision 4.gif The beacon beam has now been changed Beacon Beam (texture) JE2.png again.
12w40b The beacon beam no longer glitches at tiny and short render distance.
1.5 13w05a The effect range of beacons has now been increased from 16/24/32/40 blocks to 20/30/40/50 blocks.
Beacon effects now extend up to the world height limit (Y=256).
1.6.1 13w23a With the Regeneration effect being nerfed slightly, the same effect produced from beacons has now been nerfed slightly too.
13w24a The beacon "crystal" texture, used from 12w36a to 12w37a, has now been removed as per the resource pack reform.
1.7.2 13w36a The player can now achieve the Beaconator achievement by placing a beacon on a level-4 pyramid of specific mineral blocks.
1.8 14w29a Beacons now display the cracking animation when being broken.
August 5, 2014 Dinnerbone tweets a screenshot containing a colored beacon beam. The color appears to change when the beam passes through stained glass.
14w32a The light of beacons now changes as it goes through stained glass.
August 7, 2014 Dinnerbone tweets that the beacon beam can now pass through blocks that block light slightly.
14w32b Beacon beams now show if they are going through a block that doesn't completely block light rather than partially block light. This allows beacon beams to go through water and lava.
Beacons in the Nether and the End now check for blocks and render the beam only up to the world height (Y=127).
1.8.2 pre5 Bedrock no longer obstructs beacon activation or beams.
Beacons in the Nether and the End now check and use the full build height (Y=255) rather than the world height (Y=127).
1.9 15w31a Beacons now generate naturally in end ships.
15w32c Beacons no longer generate in end ships and have been replaced by pumpkins.
15w47a A new tag, PaymentItem, now stores the sacrifice item within the beacon's block entity data.
Beacons no longer drop their contents when broken or when the interface is exited.
Beacons have now been made able to interact with hoppers.
15w47b The beacon effect duration now increases with pyramid level (it was formerly a constant 9 seconds).
15w49a The PaymentItem tag has now been removed (introduced in 15w47a).
Beacons once again drop their contents when broken or when the interface is exited (as they had before 15w47a).
Beacons can no longer interact with hoppers (as they had since 15w47a).
16w02a Beacons now immediately activate when placed on valid pyramids.
1.11 16w32a The block entity ID has been changed from Beacon to beacon.
1.13 17w47a Prior to The Flattening, this block's numeral ID was 138.
18w19a Beacons now produce sounds.
1.14 18w43a Beacon JE5.png The texture of beacons has now been changed.
Beacon pyramid revision 5.gif Due to the change of the texture of beacons, the look of the beacon pyramid has been changed.
18w44a Beacon JE6 BE2.png The texture of beacons has now been changed, once again.
1.16 20w07a Beacons can now be activated with netherite blocks.
Beacons can now be "fed" using netherite ingots.
The texture of the UI of beacons has now been changed.
Beacons are now renewable, as soul sand, one of the blocks used to construct withers, is now renewable through bartering.
1.17 21w07a Beacon beams are now visible up to 1343 blocks away from the source instead of 256 blocks.
Pocket Edition Alpha
v0.16.0 build 4 Beacon JE4 BE1.png Added beacons.
Bedrock Edition
1.2.0 beta 1.2.0.2 Beacon beams now change colors when shining through stained glass or stained glass panes.
1.5.0 beta 1.5.0.4 Beacons now produce sounds.
1.10.0 beta 1.10.0.3 Beacon JE6 BE2.png The texture of beacons has now been changed.
1.16.0 beta 1.15.0.51 The beam color can now be mixed with several different stained glass colors.
beta 1.16.0.57 Beacons can now be activated with netherite blocks.
Beacons can now be "fed" using netherite ingots.
The texture of the UI of beacons has now been changed.
Legacy Console Edition
TU19 CU7 1.12 Patch 1 1.0.1 Beacon JE4 BE1.png Added beacons.
TU25 CU14 1.17 Beacon beams now change colors when shining through stained glass or stained glass panes.
TU31 CU19 1.22 Patch 3 The vertical range of beacon has now been nerfed to match horizontal range.
TU69 1.76 Patch 38 Beacons now produce sounds.
1.90 Beacon JE6 BE2.png The texture of beacons has now been changed.
New Nintendo 3DS Edition
1.3.12 Beacon JE4 BE1.png Added beacons.
  • The texture file for the beacon in Java Edition 12w36a was laid out almost identically to that of the end crystal.

  • The then-texture file for end crystals for comparison; note the identical layout.

  • First image released by Jeb.

  • One of the many uses for the beacon.

Issues [ ]

Issues relating to "Beacon" are maintained on the bug tracker. Report issues there.

Trivia [ ]

The map icon texture is hidden in the transparent part of the beacon beam texture in Java Edition 12w38a.

  • The texture of the beacon is 16×16 but renders only the 10×10 area in the center.
  • It is possible to see the beacon beam on the bottom of an activated beacon. This was initially reported as a bug, but the resolution was "won't fix", despite a fix being provided.[2]
  • There are 12,326,391 different beam colors.
  • Despite it containing obsidian in its recipe, it does not need a diamond pickaxe to be mined.
  • A fully powered beacon can fit within the upper level of the Desert Temple with the beacon's beam perfectly being placed in the hole at the top.

Gallery [ ]

  • The top of a beacon's beam.

  • Two beams from a beacon, one passing through glass and the other through a beacon block.

  • The first image of a colored beacon, tweeted by Nathan Adams.

  • The beacon's light changing as it passes through magenta stained glass.

  • The full visible light spectrum created by colored beacons.

  • A grayscale spectrum.

  • A beacon is still functional when the pyramid is made of different blocks.

  • A visualization of the effects range for each level. At level 4, the area affected is 101×101 blocks.

References [ ]

  1. MCPE-17595
  2. MC-106124

See also [ ]

  • Conduit

External Links [ ]

  • Programs that find beacon color combinations: minecraft-tools (closed-source webapp); beacon-color-finder (open-source JS notebook)

Minecraft Switch Edition How to Use a Beacon

Source: https://minecraft.fandom.com/wiki/Beacon

0 Response to "Minecraft Switch Edition How to Use a Beacon"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel